The System Titles Viewer displays the list of system titles that are installed. To display detailed information about a title, select the title, and then press the A Button.
The system has a Kernel-owned circular log buffer of approximately 64 KB in RAM. The Kernel writes some of its own events into the log, such as information related to startup and process switches. Applications running in User-Mode may also write to this buffer by using logging functions. The logs may not be deleted. When the buffer is full, the oldest logged event is over-written as a new event is logged.
The System Log Viewer displays the current or previous system event log that is stored in volatile memory on the Wii U system.
You may also save the system event log to an SC card.
When the system encounters a fatal error that is initiated by the OS or the application that is running, the full contents of the current System Log is saved to non-volatile memory, including events leading up to a system hang or crash.
You may review the logs in the Crash Log Viewer. A list of crash logs is displayed. To view information about a specific system hang or crash, select the crash log, and then press the A Button.
You may also save a crash log to an SC card.
The console log is a log of events and errors that occur throughout the lifetime of the system. This information is used primarily by your local Nintendo developer support group to analyze the state of the console in the event of an issue.
The Console Event Viewer displays the history of system and error events stored on the Wii U system.
In the Console Event Viewer, select System Event to view the 10 most recent system events in the console log.
In the Console Event Viewer, select Error Event to view the 10 most recent error events in the console log. Select an available error code to view the corresponding crash log.
In the System Hardware Information screen, you may view information about the system hardware.
In the Software Version Information screen, you may view information about the installed SDK and OS versions on the system and the installed GamePad firmware.
2013/10/15 Updated for SDK 2.10.03
2013/05/08 Automated cleanup pass.
2013/02/15 Divided long document into multiple html docs