#include <cafe/pads/kpad/kpad.h> void KPADReset( void );
Stops the rumble motor immediately. With a certain exception, the internal work will not be reset immediately. The actual reset will be performed at the next
While this function may be effective when called at the time a value reset is desired (such as a scene change), it may adversely affect the button trigger operation. (If this function is called while a button is pressed, it will be treated as a new trigger input.)
It is recommended not to call this function where possible in KPAD library version 2. It does not need to be called even when swapping external extension controllers.
|Background||Do not call this function from the background.|
|Interrupt handler||Do not call this function from any interrupt handler.|
|Exception handler||Do not call this function from any exception handler.|
|Multiple Cores||Do not call this function from more than one Core.|
2013/05/08 Automated cleanup pass.
2006/10/25 Revised the description to match KPAD version 2.
2006/03/01 Initial version.