#include <cafe/procui.h> void ProcUISetBucketStorage(void* data, u32 size);
|data||A pointer to the location to use.
|size||Size in bytes of the foreground bucket. Set this to
Designates the area to use when saving and restoring the foreground bucket.
NULL disables this feature.
You may restore the foreground bucket and MEM1 areas by using the
ProcUISetMEM1Storage functions. Using these functions have disadvantages in terms of memory usage and process-switching time.
If you are concerned about memory usage or process-switching time, Nintendo recommends that you do not use these functions. Instead, design your application so that it is acceptable for the foreground bucket and MEM1 to be corrupted after a process switch.
|Deprecated||Do not call this function in new code.|
|Background||Do not call this function from the background.|
|Multiple threads||This function is not thread-safe.|
2013/05/08 Automated cleanup pass.
2012/08/21 Cleanup Pass
2012/05/04 Initial version.