Illustrates how to stream ADPCM,
PCM8, or PCM16 audio directly from the
file system. This program is more advanced than the
axstream demonstration in that the streaming loop points and buffers
are managed dynamically during playback.
Specifically, this demo illustrates how to perform the following.
The demo plays the ADPCM version first, followed by the PCM8 version and PCM16 version, and then exits.
When the demo is run, the following output is displayed to the TV:
axstream2.c built 09:11:22 Aug 15 2013 A - Looping: On B - Playback: On X - Renderer: DSP Y - Format: ADPCM Offset: 90112 State: STREAM_STARTED
Use the GamePad to control the demo as follows.
|HOME Button||Terminate the program.|
|A Button||Enable and disable file looping.|
|B Button||Start and stop playback.|
|X Button||Toggle between DSP and PPC renderer options.|
|Y Button||Select the audio format.
||Demo source code.|
||Left channel, ADPCM version.|
||Left channel, PCM8 version.|
||Left channel, PCM16 version.|
||Right channel, ADPCM version.|
||Right channel, PCM8 version.|
||Right channel, PCM16 version.|
2013/05/08 Automated cleanup pass.
2012/08/01 Cleanup Pass.
2012/01/26 Updated for SDK 2.02 Release