#include <cafe/ax.h> AXPB_ERROR_CODE AXSetVoiceDeviceMix(AXVPB *voice, AXPBDeviceType device, u32 Id, AXPBCHMIX *mix);
|voice||Pointer to the voice.|
Pointer to an array of
Zero if successful, an error of type
The values in the
mix data structure
define what volume a voice will be played at on each bus of each channel of a given device.
If a voice has a nonzero volume on a given bus, it will have its audio data played on that bus, increasing the
computational load of playing the voice.
The size of the array pointed by mix should be the max number of channels for the device. For TV, the mix
should be pointing to an array of
AX_MAX_NUM_TV_CHS (6 for Wii U); for DRC, it should be pointing an array of size
AX_MAX_NUM_DRC_CHS and for
AX_MAX_NUM_RMT_CHS. The size of the array pointed by mix is independent of the output mode for the device. If the user wants to mix to less
than maximum channels for the device, user has to explicitly zero out the volumes and deltas for other channels.
It is recommended that the mixes for AUX busses are zeroed when calling this function for remotes, even though remotes do not support AUX.
This function is not to be confused with functions in the MIX library.
The MIX library is essentially built upon this function and provides high-level control over
AXPBCHMIX structures for each voice.
2013/05/08 Automated cleanup pass.
2012/08/01 Cleanup Pass.
2012/01/26 Update to Audio API v2.0.
2011/02/21 Initial Version