|samples||Number of (16-bit PCM) samples to be encoded.|
Number of bytes required to store a DSP-ADPCM encoded sample.
getBytesForAdpcmBuffer calculates and returns the number of bytes needed to store a sample after it has
been DSP-ADPCM encoded.
The actual length (in bytes) of the encoded sample may be less. For more information, see
To allocate storage for the result, use this function before encoding.
|Wii U (Host PC only)||Do not call this function on the Wii U console. It is available only on the host PC.|
2013/05/08 Automated cleanup pass.
2011/02/21 Initial version.